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4/2/2022

Ff7 Speedrun No Slots

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By DeathtomeDeathtome. Last updated

  • Ff7 Speedrun No Slots Free Play
  • Ff7 Speedrun No Slots Vegas World

Hi, I have an easy version mainly aimed at the PC/PS4 version of the route, but works well for the console as well.

Better viewing format:
https://docs.google.com/document/d/1T6uJnmm6EKs0QD7Io0D_4XOs2_2BKp5o7qDfIgBpd10/edit?usp=sharing

Been working on this alternate route (Disc 1 - 29 Encounters, Disc 2 - 23 Encounters, Disc 3 - 5 Encounters)
No Pre-Emptive Aps, Pre-Emptive Jenova-Birth, No Stinger Skips, Fury Ring (Optional), No Water Ring (25% death chance to Jenova-Life, but it's fine if you die since the step count benefits from a reset anyways).

Reactor (3 Encounters)

A Perfect Run is a Speed Run for experts, but it doesn't really require much more skills than a regular Speed Run. The biggest difference is the amount of luck and patience needed. In most cases, you can do a few changes in a boss strategy and save a varied amount of time, but in most cases, these changes also increase the amount of luck needed. And in fairness, eight hours for Final Fantasy VII is incredible—HowLongToBeat puts VII at an average of 38.5 hours for a main story run, the “Any%” these runners were aiming for. They were also playing under the No Slots category, which meant no using Cait Sith’s “Slots” ability to one-shot enemies. Final Fantasy IX 2 points 7 years ago The slots is a limit break in Final Fantasy 7 for the character Cait Sith; when done correctly (based on skill, so possible every time) it instantly ends/shifts the phase of any enemy, making bosses and enemies very fast to kill.

Walk until you have renamed Cloud

Ff7 Speedrun No Slots

Encounter #1 - 3x Soldiers
Walk 23 Steps (After the encounter)

Encounter #2 - 1x Machine
Walk 2 Steps (After the encounter)

Encounter #3 - 1x Laser Shooter 2x Fire Fishes

Sewers (1 Encounter)

Encounter #1 - 3x Turtles (Pre-Emptive)
Walk 12 Steps (After the encounter)

Trainyard (2 Encounters)

Encounter #1 - 3x Ghosts
Walk 4 Steps (After the encounter)

Encounter #2 - 3x Deenglows
Walk 18 Steps (After the encounter)

Reno's Tower (1 Encounter)

Encounter #1 - 3x Helicopters
Walk 23½ Steps (After the encounter)

Scrapyard (1 Encounter)

Encounter #1 - 1x House
Walk 7 Steps (After the encounter)

Shinra HQ (4 Encounters)

Encounter #1 - 1x Hammer Robot (Floor 65)
Encounter #2 - 3x Buzzsaws (Floor 65)
Walk 15 Steps (Start of Floor 67 - When you follow Hojo)

Encounter #3 - 1x Robot (Floor 67)
Encounter #4 - 1x Dog & 2x Orbs (Floor 68)
Walk 19 Steps (Start of Floor 69 - When you follow the blood trail)

Kalm Flashback (1 Encounter)

Force Battle (At the end of the bridge, right before talking to Tifa)
Encounter #1 - 2x Formulas

Mythril Mines (1 Encounter)

Encounter #1 - 2x Hammer Spinners
Walk 15½ Steps (After the encounter)

Junon Ship (1 Encounter)

Force Battle (At the start of the Jenova-Birth Screen)
Encounter #1 - 2x Shinra Soldiers
Walk 7 Steps (After the encounter)

Pre-Emptive (Jenova-Birth)

Slots

Ff7 Speedrun No Slots Free Play

Mt. Corel (6 Encounters)

Walk 3 Steps (As soon as you enter the screen from the world map)

Encounter #1 - 3x Vacuum Suckers
Walk 21 Steps (After the encounter)

Encounter #2 - 1x Cokatolis & 3 Birds
Encounter #3 - 3x Mushrooms & 2x Birds
Walk 6 Steps (After the encounter)

Encounter #4 - 1x Dinosaur & 2x Birds
Walk 6½-8 Steps (After the encounter - depending on how far behind you are)

Encounter #5 - 1x Bomb
Encounter #6 - 1x Bomb

Corel Prison (2 Encounters)

Walk 4 Steps (As soon as you enter the prison)

Encounter #1 - 1x Thief & 2x Flying Balls
Walk 30 Steps (After the encounter)

Force Battle (At the end of the prison, before fighting Dyne)
Encounter #3 - 2x Deathclaws (Learn Laser)

The Cave of Gi (1 Encounter)

Walk 12 Steps (As soon as you enter The Cave of Gi)

Encounter #1 - 1x Dog & 3 Snakes (Use Shiva and Learn Death Sentence - Cast Molotov for the kill)

Mt. Nibel (2 Encounters)

Encounter #1 - 2x Formulas
Walk 21 Steps (After the encounter)

Encounter #2 - 1x Zuu
Walk 16 Steps (After the encounter)

Gongaga (1 Encounter)

Force Battle (At the end of the Gongaga Screen)
Encounter #1 - 1x Spiderweb

Speedrun

The Temple of The Ancients (1 Encounter)

Walk 3 Steps (As soon as you enter The Temple of The Ancients)

Encounter #1 - 1x Horse
Walk 2 Steps (After Red Dragon)

The Sleeping Forest (1 Encounter)

Encounter #1 - 2x Seahorses & 3 Boundfats
Walk 2 Steps (After the encounter)

DISC 2 (Reset before/after Jenova-Life)

Corral Valley (1 Encounter)

Encounter #1 - 4x Boundfats (Pre-Emptive)

Icicle Field (2 Encounters)

Encounter #1 - 2x Frozen Nails
Encounter #2 - 3x Shreds

Ice Cave (9 Encounters)

Encounter #1 - 2x Bats
Encounter #2 - 1x Stilva (Back-Attack)
Encounter #3 - 4x Zolokalters
Encounter #4 - 1x Zolokalter & 2 Bombers
Walk 6½-7 Steps (After the encounter)

Encounter #5 - 1x Zolokalter & 2 Bombers
Encounter #6 - 2x Zolokalters
Walk 9½-10 Steps (After the encounter)

Encounter #7 - 2x Bombers (Back-Attack)
Encounter #8 - 1x Zolokalter & 2 Bombers
Encounter #9 - 1x Malboro
Walk 2 Steps (After the start of the Save Point Screen, before Schizo)

Whirlwind Maze (3 Encounters)

Encounter #1 - 2x Bombs

Walk 2 Steps (As soon as you see Cloud after the weird camera angle)

Encounter #2 - 2x Batteries
Encounter #3 - 3x Gremlins
Walk 10 Steps (After the encounter)

Junon (1 Encounter)

Encounter #1 - 1x Soldier
Walk 2 Steps (After the encounter)

Mt. Corel (4 Encounters)

Encounter #1 - 1x Bomb
Encounter #2 - 1x Bomb
Encounter #3 - 1x Cokatolis & 3 Birds
Walk 8½-9 Steps (After the encounter)

Encounter #4 - 1x Cokatolis & 2 Vacuum Suckers (Pre-Emptive)

Junon (3 Encounters)

Encounter #1 - 3x Robots
Encounter #2 - 3x Buzzsaws
Walk 8½-9 Steps (After the encounter)

Encounter #3 - 1x Oilboyle & 3 Soldiers (Pre-Emptive)
-----------------------------------------------------------------------------------------------------------------------------------
Force Battle (Yuffie Route Only) (Before fighting Carry Armor)
Encounter #4 (Yuffie Route Only) - ????

Northern Cave (5 Encounters)

Speedrun

Encounter #1 - 1x Gargoyle
Encounter #2 - 2x Garyoyles
Encounter #3 - 1x Dragon

Force Battle (At the end of the 2nd Screen)
Encounter #4 - 2x Garyoyles
Walk 5 Steps (After the encounter)

Encounter #5 - 1x Floating Eye
Walk 11½-12 Steps (After the encounter)
-----------------------------------------------------------------------------------------------------------------------------------
Encounter #1 (Yuffie) - 1x Gargoyle
Encounter #2 (Yuffie) - 2x Gargoyles
Walk 3½ Steps (After the encounter)

Encounter #3 (Yuffie) - 2x Scissors
Walk 1 Step (After the encounter)

Encounter #4 (Yuffie) - 1x Dragon
Encounter #5 (Yuffie) - 1x Float Eye

DISC 2 (Single-Segment)

Corral Valley (2 Encounters)

Encounter #1 - 1x Trickplay & 2 Boundfats
Walk 14 Steps (After the encounter)

Encounter #2 - 2x Hungrys
Walk 8 Steps (After the encounter)

Icicle Field (2 Encounters)

Encounter #1 - 3x Dogs
Encounter #2 - 2x Frozen Nails

Ice Cave (8 Encounters)

Encounter #1 - 1x Stilva
Walk 5 Steps (After the encounter)

Encounter #2 - 2x Bats (Pincer-Attack)
Walk 6½ Steps (After the encounter)

Ff7 Speedrun No Slots Vegas World

Encounter #3 - 2x Bats
Encounter #4 - 1x Zolokalter & 2 Bombers
Walk 8½ Steps (After the encounter)

Encounter #5 - 1x Stilva
Encounter #6 - 2x Zolokalters
Encounter #7 - 1x Malboro
Walk 2 Steps (After the encounter)

Encounter #8 - 2x Bombers (Back-Attack)

Whirlwind Maze (3 Encounters)

Encounter #1 - 1x Grenade

Walk 2 Steps (As soon as you see Cloud after the weird camera angle)

Encounter #2 - 1x Battery & 2x Gremlins
Walk 10 Steps (After the encounter)

Encounter #3 - 2x Cubes
Walk 1 Step (After the encounter)

Junon (1 Encounter)

Encounter #1 - 1x Soldier

Mt. Corel (4 Encounters)

Encounter #1 - 3x Cokatolis' (Pincer-Attack) Molotov / Attack / Runaway
Encounter #2 - 5x Mushrooms (Pre-Emptive)
Encounter #3 - 1x Cokatolis & 3 Birds
Walk 6 Steps (After the encounter)

Encounter #4 - 1x Dinosaur & 2 Vacuum Suckers

Junon (3 Encounters)

Encounter #1 - 2x War Machines
Walk 8 Steps (After the encounter)

Encounter #2 - 2x Oilboyles (Pre-Emptive)
Encounter #3 - 1x Hardcore Champion

Northern Cave (4 Encounters)

Walk 1 Step (At the beginning of Northern Cave)

Encounter #1 - 2x Parasites
Encounter #2 - 1x Gargoyle
Walk 4 Steps (After the encounter)

Encounter #3 - 3x Parasites
Encounter #4 - 1x Float Eye
Walk 8 Steps (After the encounter)

Tips and Tricks‎ > ‎Speedrun Tricks‎ > ‎

Setzer Slots


There is 2 Tutorials Available for Joker Doom :Tutorial by EssentiaFour - Tutorial by CreativeEly
On glitched categories, Joker Doom is what primary kills bosses and go through the game, so understanding how it works and knowing the backups is important. For this instance, we are using the Cranes Boss Fight as a example on how to do regular Joker Doom. The concept is the same for every fight (Except for a couple of bosses, but are not really encountered on the speedrun, like Inferno for instance). It is important, at least for this fight, to wait until both sites attack to adjust what to do. Sometimes they can kill Setzer which in this case, you will have to rely on a backup below. If you would like a visual on how Slots are laid out, Click Here.
This is a straight up regular Joker Doom. You simply use an Echo Screen to manipulate it, and just use Joker Doom right after. There is a wide window on getting the 2nd and 3rd '7' since the game helps you get them. Simply practice them, and you will be fine. If you are not comfortable getting the 2nd and 3rd slot, you can do the Baby Strats posted.
Note : You need to wait until Echo Screen's animation is finished before confirming the first '7', otherwise it will not work.

If you fail slots the first time, there is a backup to have another chance at getting it by using Potion + Echo Screen + Failed Slots (In whatever order you want). For failing slots quick, just Hold A.
Note : It is preferred waiting to use Potion for last to use on Setzer in case he is taking damage, for the Crane fight at least.


If Setzer dies (For instance getting crit in the back from a physical attack in Cranes for instance), it is possible to still get it, but you can easily die. Just pray. Setup is using a FenixDown + Autocrossbow. Both of those are making the Slots possible, and since it is not possible to revive Setzer without using an item, we have to adjust and use something different. Using Items mostly affects slots RNG.

This is the Baby strat. It is the same as the Regular one, but you simply pause buffer each one of the slot, making it a lot easier for newer runners. Below an example.


If you are a man and don't care about anything, do this without buffers. Good Luck.

Reverse Joker Doom
Reverse Joker Doom tricks the game into using 7-7-Bar (Which is supposed to cast Joker Doom on your whole party) into any boss in the game that are immuned to 7-7-7. The concept for it is to have Setzer have 7-7-Bar queued up, then being Muddled and getting him out of it before he casts it. That way Joker Doom will hit the enemies instead of your party. There is 2 setups possible to achieve this, one using Remedy and the other using a physical attack. Casting Vanish makes the Muddle spell hit 100% of the time, and you do not want Muddle miss because if you 7-7-Bar and Muddle miss, it is Game Over.
Note : The Item 'Remedy' does not cure Confusion, only the spell is able to.


For Glichless categories, you can use 7-Flush and Chocobop in order to do damage. Those are not affected by Slots RNG. You will only require to get the first one and just Hold A to get the rest of it.

Understanding Slots

If you would like to understand how Slots works in the game and what affects 7-7-7, Here a very detailed guide made by MasterZed.
There is also a document made by cleartonic to help you understand the Timing of Slots. Please note that it doesn't take into account pause buffering.
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