The Poker Hand Range Calculator instantly show equities, combination counts, and hand value breakdowns. Use the reset buttons to start over the calculation. First, we start with a preflop range. Get started by selecting a preflop range for the scenario you are analyzing. Poker Hand Calculator For Poker Ranges. To fully utilize the poker hand calculator, follow the steps below: 1. You obviously need a poker room to play. Make sure to check out one of the best poker rooms, William Hill. So, now you're playing at one of the poker rooms. You also have our range calculator available.
I have been asked so many times how I derived the probabilities of drawing each poker hand that I have created this section to explain the calculation. This assumes some level mathematical proficiency; anyone comfortable with high school math should be able to work through this explanation. The skills used here can be applied to a wide range of probability problems.
If you already know about the factorial function you can skip ahead. If you think 5! means to yell the number five then keep reading.
The instructions for your living room couch will probably recommend that you rearrange the cushions on a regular basis. Let's assume your couch has four cushions. How many combinations can you arrange them in? The answer is 4!, or 24. There are obviously 4 positions to put the first cushion, then there will be 3 positions left to put the second, 2 positions for the third, and only 1 for the last one, or 4*3*2*1 = 24. If you had n cushions there would be n*(n-1)*(n-2)* ... * 1 = n! ways to arrange them. Any scientific calculator should have a factorial button, usually denoted as x!, and the fact(x) function in Excel will give the factorial of x. The total number of ways to arrange 52 cards would be 52! = 8.065818 * 1067.
Assume you want to form a committee of 4 people out of a pool of 10 people in your office. How many different combinations of people are there to choose from? The answer is 10!/(4!*(10-4)!) = 210. The general case is if you have to form a committee of y people out of a pool of x then there are x!/(y!*(x-y)!) combinations to choose from. Why? For the example given there would be 10! = 3,628,800 ways to put the 10 people in your office in order. You could consider the first four as the committee and the other six as the lucky ones. However you don't have to establish an order of the people in the committee or those who aren't in the committee. There are 4! = 24 ways to arrange the people in the committee and 6! = 720 ways to arrange the others. By dividing 10! by the product of 4! and 6! you will divide out the order of people in an out of the committee and be left with only the number of combinations, specifically (1*2*3*4*5*6*7*8*9*10)/((1*2*3*4)*(1*2*3*4*5*6)) = 210. The combin(x,y) function in Excel will tell you the number of ways you can arrange a group of y out of x.
Now we can determine the number of possible five card hands out of a 52 card deck. The answer is combin(52,5), or 52!/(5!*47!) = 2,598,960. If you're doing this by hand because your calculator doesn't have a factorial button and you don't have a copy of Excel, then realize that all the factors of 47! cancel out those in 52! leaving (52*51*50*49*48)/(1*2*3*4*5). The probability of forming any given hand is the number of ways it can be arranged divided by the total number of combinations of 2,598.960. Below are the number of combinations for each hand. Just divide by 2,598,960 to get the probability.
The next section shows how to derive the number of combinations of each poker hand in five card stud.
Royal Flush
There are four different ways to draw a royal flush (one for each suit).
Straight Flush
The highest card in a straight flush can be 5,6,7,8,9,10,Jack,Queen, or King. Thus there are 9 possible high cards, and 4 possible suits, creating 9 * 4 = 36 different possible straight flushes.
Four of a Kind
There are 13 different possible ranks of the 4 of a kind. The fifth card could be anything of the remaining 48. Thus there are 13 * 48 = 624 different four of a kinds.
Full House
There are 13 different possible ranks for the three of a kind, and 12 left for the two of a kind. There are 4 ways to arrange three cards of one rank (4 different cards to leave out), and combin(4,2) = 6 ways to arrange two cards of one rank. Thus there are 13 * 12 * 4 * 6 = 3,744 ways to create a full house.
Flush
There are 4 suits to choose from and combin(13,5) = 1,287 ways to arrange five cards in the same suit. From 1,287 subtract 10 for the ten high cards that can lead a straight, resulting in a straight flush, leaving 1,277. Then multiply for 4 for the four suits, resulting in 5,108 ways to form a flush.
Straight
The highest card in a straight can be 5,6,7,8,9,10,Jack,Queen,King, or Ace. Thus there are 10 possible high cards. Each card may be of four different suits. The number of ways to arrange five cards of four different suits is 45 = 1024. Next subtract 4 from 1024 for the four ways to form a flush, resulting in a straight flush, leaving 1020. The total number of ways to form a straight is 10*1020=10,200.
Three of a Kind
There are 13 ranks to choose from for the three of a kind and 4 ways to arrange 3 cards among the four to choose from. There are combin(12,2) = 66 ways to arrange the other two ranks to choose from for the other two cards. In each of the two ranks there are four cards to choose from. Thus the number of ways to arrange a three of a kind is 13 * 4 * 66 * 42 = 54,912.
Two Pair
There are (13:2) = 78 ways to arrange the two ranks represented. In both ranks there are (4:2) = 6 ways to arrange two cards. There are 44 cards left for the fifth card. Thus there are 78 * 62 * 44 = 123,552 ways to arrange a two pair.
One Pair
There are 13 ranks to choose from for the pair and combin(4,2) = 6 ways to arrange the two cards in the pair. There are combin(12,3) = 220 ways to arrange the other three ranks of the singletons, and four cards to choose from in each rank. Thus there are 13 * 6 * 220 * 43 = 1,098,240 ways to arrange a pair.
Nothing
First find the number of ways to choose five different ranks out of 13, which is combin(13,5) = 1287. Then subtract 10 for the 10 different high cards that can lead a straight, leaving you with 1277. Each card can be of 1 of 4 suits so there are 45=1024 different ways to arrange the suits in each of the 1277 combinations. However we must subtract 4 from the 1024 for the four ways to form a flush, leaving 1020. So the final number of ways to arrange a high card hand is 1277*1020=1,302,540.
Specific High Card
For example, let's find the probability of drawing a jack-high. There must be four different cards in the hand all less than a jack, of which there are 9 to choose from. The number of ways to arrange 4 ranks out of 9 is combin(9,4) = 126. We must then subtract 1 for the 10-9-8-7 combination which would form a straight, leaving 125. From above we know there are 1020 ways to arrange the suits. Multiplying 125 by 1020 yields 127,500 which the number of ways to form a jack-high hand. For ace-high remember to subtract 2 rather than 1 from the total number of ways to arrange the ranks since A-K-Q-J-10 and 5-4-3-2-A are both valid straights. Here is a good site that also explains how to calculate poker probabilities.Hand | Combinations | Probability |
---|---|---|
Ace high | 502,860 | 0.19341583 |
King high | 335,580 | 0.12912088 |
Queen high | 213,180 | 0.08202512 |
Jack high | 127,500 | 0.04905808 |
10 high | 70,380 | 0.02708006 |
9 high | 34,680 | 0.01334380 |
8 high | 14,280 | 0.00549451 |
7 high | 4,080 | 0.00156986 |
Total | 1,302,540 | 0.501177394 |
Ace/King High
For the benefit of those interested in Caribbean Stud Poker I will calculate the probability of drawing ace high with a second highest card of a king. The other three cards must all be different and range in rank from queen to two. The number of ways to arrange 3 out of 11 ranks is (11:3) = 165. Subtract one for Q-J-10, which would form a straight, and you are left with 164 combinations. As above there 1020 ways to arrange the suits and avoid a flush. The final number of ways to arrange ace/king is 164*1020=167,280.For lots of other probabilities in poker, please see my section on Probabilities in Poker.
It’s incredibly difficult to put your opponent on an exact hand. Therefore, most of the time, you have to think in terms of poker hand ranges. Even though you don’t have a specific idea of what cards are in your opponent’s hand, a hand range gives you something to work with.
Beginners may not have thought of this, but winning players make almost all their decisions based on poker hand ranges and knowing the different types of poker hands you might get is extremely important. Your every action changes an opponent’s idea of your hand range and vice-versa. You can have anything when cards are dealt but every fold, call or raise tells something about the range of hands you can have.
Most players fail to make the effort to figure out a hand range. However, every player who intends to be a long-term winner needs to know how to analyze and weight hand ranges.
How to use a poker range calculator? In order to be able to calculate a range of hands, the first thing you need to keep in mind is how many possible hand combinations there are for different types of hands:
Hand Type | Combinations |
---|---|
Pocket Pairs | 6 |
Non-Paired | 16 |
Suited Non-Paired | 4 |
Off-Suit Non-Paired | 12 |
Here’s a scenario: you raise with AK-offsuit pre-flop and the opponent calls. You know the opponent calls in this situation 15% of the time. According to Equilab, here’s the top 15% of poker hands (although someone’s 15% can include different hands–for example, one might play 66 rather than KT-offsuit):
Top 15% of all poker hands (in blue). |
You have AK-offsuit, and you’d like to figure out how your hand matches up against the opponent’s hand range. So you use Equilab to calculate it and you see that AK-offsuit has 61.36% equity while the opponent has 38.64%. Sounds like a good deal for you.
Most players assume they’d do well but they have never thought their opponent’s hand range through and evaluated it against their own hand. Once you get the habit of using an equity calculator, you’ll be surprised by how much or little equity certain hands have against certain hand ranges.
Your idea of an opponent’s hand range changes with every decision the opponent makes. So let’s say, instead of calling your raise, the opponent decides to raise, which he does 3.75% of the time. Here’s the hand range:
Top 3.75% of all poker hands (in blue). |
Based on the opponent’s hand range, he’d now have ~57% equity. When he just calls, you’re still ahead of his hand range; when he re-raises, your AK-offsuit is in trouble.
But an opponent may play certain hands out of his hand range more often than others. For example, instead of re-raising 100% of the time with 99, he may only do so 50% of the time. Based on your reads, you assign more or less weight to a certain hand in a range of hands and, just like before, calculate how your hand does against it.
And it can make a big difference. For example, an opponent’s hand range is AA and QQ while you have KK. In case the opponent plays both AA and QQ 100% of the time in that situation, you might consider your chances of winning poker around 50%, but if the opponent plays AA 100% of the time and only plays QQ some other % of the time, your chances of winning take a hit. You’d be going against AA the majority of the time.
So let’s say you have JJ pre-flop and you’re up against an all-in raise. You think the opponent could do this with AA, KK, QQ, AK, and AQ. How many hand combinations do you beat and how many beat you?
Hand combinations that beat you:
Hand | Combinations |
---|---|
AA | 6 |
KK | 6 |
6 | |
Total | 18 |
Hand combinations that you beat:
Hand | Combinations |
---|---|
AK | 16 |
AQ | 16 |
Total | 32 |
You beat 32 of your opponent’s hand combinations and the opponent beats you with 18 combinations. By using Equilab, we can see that your equity is 42.60%. If, however, the opponent only has AK and AQ 50% of the time (which is a relatively realistic scenario), here’s what happens:
Hand combinations that beat you v2:
Hand | Combinations |
---|---|
AA | 6 |
KK | 6 |
6 | |
Total | 18 |
Hand combinations that you beat v2:
Hand | Combinations |
---|---|
AK | 8 |
AQ | 8 |
Total | 16 |
And by using Equilab, we can see that our equity drops to about 36%. That’s a dramatic difference in the long run. which can make the difference between whether you should call or fold, which obviously depends on pot and bet sizes and how much money you and your opponent have left.
Learning to weight poker hand ranges is worth your while. Weighting hand ranges gives you more accurate information about your chances in different poker situations as long as you determine the hand combinations right. Like in almost every skill game in the world, the more complicated a theory is, the harder it is to execute and the more profitable it is when executed perfectly. With a little bit of work and thinking you’ll get more accurate calculations.
The basic idea of manipulating hand ranges is To make strong hands look weak and the other way around. This way we can get the most out of our hands because either the opponent likes to call when we’ve got a tight range of hands – meaning we can get the money in with a strong hand – or the opponent likes to fold when we’ve got a loose range, meaning we can get the opponent to fold when we have a weak hand.
One of the biggest problems is to recognize what strong and weak play is in an opponent’s opinion. Obviously Lisa and Bart are going to read situations differently and they’re going to end up having different ideas of who’s weak and who isn’t. Another problem is to know who’s been paying attention to the game and who has other things to focus on. You have to rely on the idea that the opponent follows the game at least semi-closely and adjusts his play optimally against your range of hands. Usually it’s easy to tell who’s following the game, though.
The third problem would be to understand how an opponent reacts to the way you play. There are different ways for players to react, obviously, since otherwise all the players would play the same way. Some make logical decisions, some don’t.
All of these points must be taken into consideration when manipulating hand ranges in poker. It’s of no use to build an image for yourself if the opponent pays no attention to the game. It might be counterproductive to build an image if the opponent reacts unlike you expected. You’ll always have to consider these points when building a player image and manipulating your range.
The biggest mistake when figuring out a hand range is to have too much optimism when making decisions. For example, always believing the best and creating hand ranges that are convenient for you is a huge mistake and misses the whole idea. It’s not just about winning; it’s also about losing the least possible. By realizing your hand range is unprofitable against an opponent’s hand range, you avoid losing money.
Losing is a part of poker and beating most of an opponent’s range doesn’t mean you’ll win all of the pots. You’ll lose a certain percentage of them, and you may even have an extremely unlikely run of losses but such is variance.
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